- The rate at which information being transferred.
- expressed in {amount of information} per {unit of time}
How to calculate a uncompressed Digital video.
formula = frame size(width and height) * frame rate(fps) * color depth(in bytes) * time(in seconds)
8
bits = 1 byte
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1
kilo(bit/byte) = 1,024 (bits/bytes)
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1
Mega(bit/byte) = 1,048,576 (bits/bytes)
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1
Giga(bit/byte) = 1,073,741,824 (bits/bytes)
How to calculate uncompressed Audio File.
Factors
to consider when selecting graphics to be used in a multimedia project:
a) Purpose:
- Avoid using images for “filler” or when
they have little in common with the overall
message or purpose.
- A common mistake is to trivialize
products with cartoons that can be distracting to the
viewer.
- If multiple images are used, make sure
they reflect a common message such as providing the user with an example or an
illustration.
b)
Quality:
-
Any image used in a multimedia product should reflect the overall quality
desired of
the entire product.
-
The image colour
depth has to be considered, especially for applications that will be
displayed on systems using a lower colour
capability.
c)
Cost:
-
The cost of a graphic is directly related to its purpose and quality.
-
Copyright and ownership of graphics will determine who is to be paid
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